Category:Weapons

A list of all of the Skyrim weapons and their stats.

TESV: Skyrim sees the return of the weapon classes previously seen in Oblivion.

New to Skyrim is the ability to dual wield weapons, that is, the option to wield a different weapon in each hand. Unfortunately polearms do not make an appearance, despite previous rumours and reports.

Weapons in Skyrim no long feature any durability stat, so they cannot degrade in quality as a result of frequent use.

Swords, Axes, and Hammers come in one and two-handed varieties, as distinguished by their different names (e.g. Swords, Greatswords).

Contents

[edit] Artifact Weapons

These special weapons are unique in that they appear only once in game and have a useful enchantment. 16 of them are of Daedric origin, and can be obtained through the Daedric Quests. Others were formed from Aedra, or are relics, like the masks worn by the Dragon Priests -- nine of these relics can be found throughout the game.

Name Weight Value Damage Charge/Cost=Uses Enchantment
Blade of Woe 7 730 12 500/76=6 Absorb Health 10 pts on strike
Dawnbreaker 10 2011 12 5000/3=1666 Burns target for 10 points. When an undead enemy is killed (vampires included), there is a chance of a fiery AoE effect. This effect deals damage, possibly reduces to ash and/or casting a Turn Undead spell. The blade glows more brightly when undead are nearby.
Ebony Blade 10 2000 11 3000/0=Unlimited Absorb health 10-30 pts for 1 second. Friendly NPCs attacked with this weapon will not treat the attack as assault.
Mace of Molag Bal 18 1410 16 3000/20=150 Stamina damage 25 pts

Magicka damage 25 pts Soul Trap for 3 secs

Mehrunes' Razor 3 1700 11 Small chance of instant kill
The Rueful Axe 10 1700 22 3000/6=500 Stamina damage 20 pts
Sanguine Rose 10 1205 0 3000/180=16 Summon Dremora for 60 secs
Skull of Corruption 10 2200 2 20 damage (50 if charged with dreams)
Staff of Magnus 8 2011 0 5000/17=294 Absorb 20 magicka per second. If target is out of magicka, absorb health instead. Magicka is absorbed into the staff itself, not given to the user.
Volendrung 26 1650 25 3000/328=9 Absorb stamina 50 pts for 1 sec
Wabbajack 10 1211 27 3000/15=200 Random chance of dealing fire, ice, or shock damage, transferring some of the targets health to the user, healing the target, turning the target invisible, instantly killing them, or turning target into a rabbit, chicken, mudcrab, hostile dremora or, very rarely, a sweetroll or a shower of gold coins with the ghostly remains of the target next to them. Excepting the sweetroll and coin transformations, these do not work properly on NPCs or creatures (including dragons).
Wuuthrad 25 2000 25 Especially deadly to elves.

[edit] Daggers

Name Weight Value Damage
Alessandra's Dagger 1 10 5
Blade of Woe 7 880 19
Blade of Sacrifice 4 144 10
Borvir's Dagger 4 18 8
Daedric Dagger 6 500 11
Dragon Priest Dagger 5 9 6
Dwarven Dagger 3.5 55 7
Ebony Dagger 5 290 10
Elven Dagger 4 95 8
Glass Dagger 1 10 5
Iron Dagger 2 10 4
Kahvozein's Fang 5 9 6
Keening 4 5 8
Mehrunes' Razor 3 860 11
Nettlebane 10 5 6
Orcish Dagger 3 30 6
Rundi's Dagger 2.5 18 5
Shiv 2 5 5
Skyforge Steel Dagger 2 10 4
Steel Dagger 2 10 4
Valdr's Lucky Dagger 2.5 15 5

[edit] Swords

Name Weight Value Damage
Amren's Family Sword 9 25 7
Ancient Nord Sword 12 13 8
Blades Sword 10 300 11
Ceremonial Sword 12 5 8
Daedric Sword 16 1250 14
Dwarven Sword 12 135 10
Ebony Sword 15 720 13
Elven Sword 13 235 11
Falmer Sword 18 67 10
Forsworn Sword 13 70 10
Glass Sword 14 410 12
Hjalti's Sword 12 13 8
Honed Ancient Nord Sword 15 23 11
Honed Falmer Sword 18 205 12
Imperial Sword 10 23 8
Iron Sword 9 25 7
Nord Hero Sword 9 135 11
Orcish Sword 11 75 9
Phantom Sword 0 0 1
Queen Freydis's Sword 10 45 8
Scimitar 10 5 11
Silver Sword 7 100 8
Skyforge Steel Sword 10 70 11
Steel Sword 10  ?? 8

[edit] Greatswords

Name Weight Value Damage
Ancient Nord Greatsword 18 35 17
Balgruuf's Greatsword 17 200 17
Daedric Greatsword 23 2500 24
Dwarven Greatsword 19 270 19
Ebony Greatsword 22 1440 22
Elven Greatsword 20 470 20
Glass Greatsword 22 820 21
Honed Ancient Nord Greatsword 21 63 20
Iron Greatsword 16 50 15
Nord Hero Greatsword 16 250 20
Orcish Greatsword 18 75 18
Silver Greatsword 12 160 17
Skyforge Steel Greatsword 17 140 20
Steel Greatsword 17 90 17

[edit] War Axes

Name Weight Value Damage
Ancient Nord War Axe 14 15 9
Ceremonial Axe 14 5 9
Daedric War Axe 18 1500 15
Dwarven War Axe 14 165 11
Ebony War Axe 17 865 15
Elven War Axe 15 280 12
Falmer War Axe 21 82 11
Forsworn Axe 15 90 11
Ghorbash's Ancestral Axe 11 30 8
Glass War Axe 16 490 13
Headsman's Axe † 11 15 17
Honed Draugr War Axe 16 27 12
Honed Falmer War Axe 21 245 13
Illusory War Axe 14 15 1
Iron War Axe 11 30 8
Nord Hero War Axe 11 165 12
Orcish War Axe 13 90 10
Pickaxe 10 5 5
Skyforge Steel War Axe 12 80 12
Steel War Axe 12 55 9

† The damage from Headsman's Axe is determined by your one-handed skill (as well as war axe perks), though it is a two-handed weapon.

[edit] Battle Axes

Name Weight Value Damage
Ancient Nord Battle Axe 22 28 18
Daedric Battleaxe 27 2750 25
Dwarven Battleaxe 23 300 20
Ebony Battleaxe 26 1585 23
Elven Battleaxe 24 520 21
Glass Battleaxe 25 900 22
Honed Ancient Nord Battle Axe 25 50 21
Iron Battleaxe 20 55 16
Nord Hero Battle Axe 20 300 21
Orcish Battleaxe 25 165 19
Skyforge Steel Battleaxe 21 150 21
Steel Battleaxe 21 100 18
The Woodsman's Friend 20 28 17
Tsun's Battle Axe  ?? 1000  ??

[edit] Maces

Name Weight Value Damage
Daedric Mace 20 1750 16
Dwarven Mace 16 190 12
Ebony Mace 19 1000 16
Elven Mace 17 330 13
Glass Mace 18 575 14
Iron Mace 13 35 9
Orcish Mace 15 105 11
Rusty Mace 13 5 7
Steel Mace 14 65 10

[edit] Clubs

Name Weight Value Damage
Giant Club 18 1  ??

[edit] Hammers

Name Weight Value Damage
Daedric Warhammer 31 4000 27
Dwarven Warhammer 27 325 22
Ebony Warhammer 30 1725 25
Elven Warhammer 28 565 23
Glass Warhammer 29 985 24
Iron Warhammer 24 60 18
Orcish Warhammer 26 180 21
Shagrol's Warhammer 26 200 21
Steel Warhammer 25 110 20
The Longhammer 18 90 21

[edit] Bows

Name Weight Value Damage
Ancient Nord Bow 12 45 8
Angi's Bow 7 50 7
Daedric Bow 18 2500 19
Dravin's Bow 7 50 7
Dwarven Bow 10 270 12
Ebony Bow 16 1440 17
Elven Bow 12 470 13
Falmer Bow 15 135 12
Falmer Supple Bow 20 410 15
Forsworn Bow 11 145 12
Gauldur Blackbow 12 5 4
Glass Bow 14 820 15
Hunting Bow 7 50 7
Imperial Bow 8 90 9
Karliah's Bow 9 5 25
Long Bow 5 30 6
Nord Hero Bow 7 200 11
Orcish Bow 9 150 10
Supple Ancient Nord Bow 18 235 14

[edit] Arrows

Name Weight Value Damage
Ancient Nord Arrow 0 1 10
Bound Arrow 0 0 24
Daedric Arrow 0 8 24
Dwarven Arrow 0 4 14
Dwarven Sphere Centurion Arrow 2 0 20
Dwemer Bolt 2 0  ??
Ebony Arrow 0 7 20
Elven Arrow 0 5 16
Falmer Arrow 0 1 7
Forsworn Arrow 0 1 7
Glass Arrow 0 6 18
Iron Arrow 0 1 8
Nord Hero Arrow 0 5 24
Orcish Arrow 0 3 12
Practice Arrow 0 0 0
Rusty Arrow 0 0 4
Steel Arrow 0 2 10

[edit] Staves

Staves do not use up Magicka, but rather charges unique to the staff itself. Once the charges have been depleted, they must be recharged. One method of recharging: using a Soul Gem.

Name Weight Value Damage Charge/Cost=Uses Enchantment
Alteration Staff 8 5 0
Conjuration Staff 8 5 0
Destruction Staff 8 5 0
Dragon Priest Staff 8 825 2 2000/21=95 Wall of Storms 8 pts for 1 sec
Dragon Priest Staff 8 2045 0 5000/51=98 Fire Barrier 8 pts for 3 secs
Eye of Melka 8 473 0 1000/58=17 Fireball 40 pts within 15 ft
Forsworn Staff 8 205 0 500/2=250 Flames 8 pts for 1 sec
Gadnor's Staff of Charming 8 244 0 500/99=5 Fury 4 pts for 60 secs
Grand Staff of Charming 8 1271 0 3000/167=17 Calm 8 pts for 30 secs
Grand Staff of Repulsion 8 1205 0 3000/150=20 Repel Lesser Undead 8 pts for 30 secs

Turn Undead Push 100 pts

Grand Staff of Turning 8 1285 0 3000/202=14 Turn Greater Undead 12 pts for 30 secs

Turn Undead Push 100 pts

Halldir's Staff 8 625 17 1000/551=1 Halldir's Soul Trap for 60 secs in 15 ft

Halldir's Pacify 12 pts for 60 secs in 15 ft

Hevnoraak's Staff 8 2025 0 5000/21=238 Wall of Storms 8 pts for 1 sec
Illusion Staff 8 5 0
Minor Staff of Turning 8 429 0 1000/61=16 Turn Lesser Undead 4 pts for 30 secs

Turn Undead Push 50 pts

Halldir's Staff 8 625 17 1000/551=1 Halldir's Soul Trap for 60 secs in 15 ft

Halldir's Pacify 12 pts for 60 secs in 15 ft

Necromantic Staff 8 5 17
Restoration Staff 8 5 0
Sild's Staff 8 411 17 1000/15=66 Conjure Frost Atronach for 10 secs
Spider Control Rod 8 425 1 1000/720=1 Spider Control for 3600 secs
Staff of Arcane Authority 8 545 0 1000/352=2 Fear 8 pts for 60 secs
Staff of Banishing 8 805 0 2000/12=166 Banish 7 pts

Banish/Command Daedra Push 100 pts

Staff of Calm 8 471 0 1000/167=5 Calm 8 pts for 30 secs
Staff of Chain Lightning 8 841 0 2000/91=21 Chain Lightning 40 pts in 20 ft

Stagger Push 1 pt

Staff of Courage 8 205 0 500/2=250 Courage 6 pts for 60 secs
Staff of Daedric Command 8 1221 0 3000/41=73 Command 20 pts

Banish/Command Daedra Push

Staff of Dread Zombies 8 1262 0 3000/144=20 Reanimate 12 pts for 60 secs

Fortified Healing 1 pt for 60 secs

Staff of Expulsion 8 1205 0 3000/37=81 Banish 20 pts

Banish/Command Daedra Push

Staff of Fear 8 545 0 1000/352=2 Fear 8 pts for 60 secs
Staff of Fireballs 8 828 0 2000/58=34 Fireball 40 pts in 15 ft
Staff of Firebolts 8 405 0 1000/7=142 Firebolt 25 pts
Staff of Flames 8 205 0 500/2=250 Flames 8 pts for 1 sec
Staff of Frenzy 8 805 0 2000/309=6 Frenzy 8 pts for 60 secs in 15 ft
Staff of Frostbite 8 205 0 500/2=250 Frostbite 8 pts for 1 sec
Staff of Fury 8 244 0 500/99=5 Fury 4 pts for 60 secs
Staff of Hag's Wrath 8 1225 0 3000/51=58 Fire Barrier 8 pts for 3 secs
Staff of Ice Spikes 8 408 0 1000/8=125 Ice Spike 25 pts

Slow 50 pts for 3 secs

Staff of Ice Storms 8 805 0 2000/63=31 Ice Storm 40 pts in 15 ft

Slow 50 pts for 5 secs

Staff of Icy Spear 8 1205 0 3000/67=44 Icy Spear 60 pts

Slow 50 pts for 3 secs

Staff of Incineration 8 1205 0 3000/62=48 Incinerate 60 pts
Staff of Inspiration 8 805 0 2000/25=80 Rally 10 pts for 60 secs in 15 ft
Staff of Jyrik Gauldurson 8 409 0 1000/10=100 Lightning Bolt Call Storm 25 pts
Staff of Lightning Bolts 8 405 0 1000/9=111 Lightning Bolt 25 pts
Staff of Magelight 8 409 0 1000/12=83 Magelight 1 pt for 60 secs
Staff of Mending 8 808 0 2000/9=222 Restore Health 45 pts
Staff of Paralysis 8 1385 0 3000/450=6 Paralyze for 10 secs

Stagger Push 100 pts

Staff of Incineration 8 1205 0 3000/62=48 Incinerate 60 pts
8 1205 0 3000/62=48 Incinerate 60 pts
Staff of Reanimation 8 452 0 1000/118=8 Reanimate 6 pts for 60 secs
Staff of Repulsion 8 805 0 2000/61=32 Repel Lesser Undead 4 pts for 30 secs

Turn Undead Push

Staff of Revenants 8 805 0 2000/89=22 Reanimate 9 pts for 60 secs
Staff of Soul Trapping 8 405 0 1000/90=11 Soul Trap for 60 secs
Staff of Sparks 8 205 0 500/2=250 Sparks 8 pts for 1 sec
Staff of Tandil 8 4005 0 10000/487=20 Pacify 12 pts for 60 secs within 15 ft
Staff of the Familiar 8 241 0 500/90=5 Conjure Familiar for 60 secs
Staff of the Flame Atronach 8 430 0 1000/63=15 Conjure Flame Atronach for 60 secs
Staff of the Flame Wall 8 1225 0 3000/51=58 Fire Barrier 8 pts for 3 secs
Staff of the Frost Atronach 8 805 0 2000/90=22 Conjure Frost Atronach for 60 secs
Staff of the Frost Wall 8 1205 0 3000/20=150 Frost Barrier 8% for 1 sec

Slow 50 pts for 5 secs

Staff of the Healing Hand 8 405 0 1000/1=1000 Restore Health 4 pts
Staff of the Storm Atronach 8 1259 0 3000/135=22 Conjure Storm Atronach for 60 secs
Staff of the Storm Wall 8 1205 0 3000/21=142 Wall of Storms 8 pts for 1 sec
Staff of Thunderbolts 8 1205 0 3000/9=333 Lightning Bolt 25 pts
Staff of Turning 8 856 0 2000/128=15 Turn Undead 8 pts for 30 secs

Turn Undead Push

Staff of Vanquishment 8 1205 0 3000/568=5 Rout 12 pts for 30 secs in 15 ft
Staff of Zombies 8 224 0 500/48=10 Reanimate 3 pts for 60 secs

Pages in category "Weapons"

The following 3 pages are in this category, out of 3 total.