Enchanting

[edit] Basic Information

Enchanting is the ability that allows the user to break down the components of any magical item and learn that enchantment. The user can then use Soul Gems to imbue that property to another item either created or found in the game. Some common enchantments are Elemental enchants, such as Ice, Fire, and Shock damage. As well as Magicka and Stamina damage. Uncommon enchantments include fortify enchantments on armor, such as fortifying magical damage, magicka restoration, healing, health, stamina, and more. Some rare enchantments are those like Absorb enchantments, Health and Stamina, for example, they allow you to sap the health or stamina of your enemy, and give it to yourself with each strike.

[edit] Perks

Perk Skill Level Requirement Perk Requirement Effect
Enchanter (5 levels) 0/20/40/60/80 New enchantments are 20/40/60/80/100% stronger.
Fire Enchanter 30 Enchanter (any level) Fire enchantments on weapons and armour are 25% stronger.
Frost Enchanter 40 Fire Enchanter Frost enchantments on weapons and armour are 25% stronger.
Storm Enchanter 50 Frost Enchanter Shock enchantments on weapons and armour are 25% stronger.
Insightful Enchanter 50 Enchanter (any level) Skill enchantments on armour are 25% stronger.
Corpus Enchanter 70 Insightful Enchanter Health, magicka, and stamina enchantments on armour are 25% stronger.
Extra Effect 100 Storm Enchanter (or) Corpus Enchanter Cam put two enchantments on the same item.
Soul Squeezer 20 Enchanter (any level) Soul gems provide extra magicka for recharging.
Soul Siphon 40 Soul Squeezer Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.
Last edited by edepot on 6 October 2012 at 05:05
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