Lockpicking is an essential ability from the most prominent thief, to the most righteous of dungeon delvers. It's uses range from breaking your way out of prison, or simply opening a chest in the long forgotten Dwemer ruins.
The higher your Lockpicking ability is, the easier locks seem to get, for instance, if you have a Lockpicking ability of 10, an apprentice lock would be significantly harder to unlock than if you had an ability of 50. You can also unlock perks throughout your ranking to decrease the difficulty of select levels of locks from Novice to Master.
To master Lockpicking, you need to keep a steady (and rather large) supply of lockpicks on you at all times. You never know when you'll find that chest with a master lock, and you're down to your last pick.
[edit] Perks
| Perk | Skill Level Requirement | Perk Requirement | Effect |
|---|---|---|---|
| Novice Locks | Novice locks are much easier to pick. | ||
| Apprentice Locks | 25 | Novice Locks | Apprentice locks are much easier to pick. |
| Adept Locks | 50 | Apprentice Locks | Adept locks are much easier to pick. |
| Expert Locks | 75 | Adept Locks | Expert locks are much easier to pick. |
| Master Locks | 100 | Expert Locks | Master locks are much easier to pick. |
| Quick Hands | 40 | Apprentice Locks | Able to pick locks without being noticed |
| Wax Key | 50 | Quick Hands | Automatically gives you a copy of a picked lock's key if it has one. |
| Golden Touch | 60 | Adept Locks | Find more gold in chests. |
| Treasure Hunter | 70 | Golden Touch | 50% greater chance of finding special treasure. |
| Locksmith | 80 | Expert Locks | Pick starts close to the lock opening position. |
| Unbreakable | 100 | Locksmith | Lockpicks never break. |


