[edit] Basic Information
One-handed weapons are made for those who love the extra dependency of a shield, a fawning for dual-wielding, assassinations, or perhaps your offhand healers.
The one handed ability encompasses all weapons that can be held in one hand, except for staffs. This includes Swords, Daggers, Maces, and War Axes of all types, from Glass to Daedric.
By leveling up your One-handed ability, all one-handed weapons will increase in damage. With the correct path, you could even end up doing extra damage with certain types of one-handed weapons. Or gaining abilities you couldn't have with other weapons. You can even make dual-wielding faster, and more powerful.
[edit] Perks
| Perk | Skill Level Requirement | Perk Requirement | Effect |
|---|---|---|---|
| Armsman (5 levels) | 0/20/40/60/80 | One-Handed weapons do 20/40/60/80/100% more damage. | |
| Hack and Slash (3 levels) | 30/60/90 | Armsman | Attacks with war axes cause extra bleeding damage. |
| Bone Breaker (3 levels) | 30/60/90 | Armsman | Attacks with maces ignore 25/50/75% of armor. |
| Bladesman (3 levels) | 30/60/90 | Armsman | Attacks wtih swords have a 10/15/20% chance of doing more critical damage. |
| Fighting Stance | 20 | Armsman | Power attacks with one-handed weapons cost 25% less stamina. |
| Savage Strike | 50 | Fighting Stance | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. |
| Critical Charge | 50 | Fighting Stance | Can do a one-handed power attack while sprinting that does double critical damage. |
| Paralyzing Strike | 100 | Savage Strike (or) Critical Charge | Backwards power attack has a 25% chance to paralyze the target. |
| Dual Flurry (2 Levels) | 30/50 | Armsman | Dual wielding attacks are 20/35% faster. |
| Dual Savagery | 70 | Dual Flurry (any level) | Dual wielding power attacks do 50% bonus damage. |



